Text version – STEAM learning
Journey summary
Refurbishment of computer lab into a makerspace with a specialist STEAM teacher providing project-based learning for all students, K-6.
Journey focus area
STEM and STEAM project-based learning initiative
Timeline and milestones
2014 milestone |
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2015 milestone |
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2016 milestone | Open makerspace and commence STEAM project based lessons. |
2017 milestone | Embed STEAM lessons as part of core curriculum. |
Positive impacts and emotions
- Greater student engagement
- Improved mathematical reasoning skills
- Learning from engineering design process
- 4Cs – Collaboration, Communication, Creativity and Critical Thinking
- Excitement
- Trepidation
- Motivation
- Inspiration
- Satisfaction
Main challenge and solutions
- Main challenge – Funding for space and equipment
- Solution – P&C fundraising.